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41. Placing the mining POS in claimed 0.0 - in Science and Industry [original thread]
Thing is, that as soon as you claim that system it will show up on the map and will alert the alliance in control of that constellation/region/.. That means you'll probably loose it pretty fast after that - only way would be not to claim souv and ...
- by Taris Gedar - at 2008.01.08 11:51:00
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42. Shortage of empty moons? - in Science and Industry [original thread]
When you warp with your POS to a moon, drop it for corp and hit anchor, it will move automatically to the center of the grid (which is usually around 100km away from the warpin point. You have to make a bookmark of it and warp in at that bookmark ...
- by Taris Gedar - at 2008.01.08 11:48:00
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43. Onlining moon devices..(adjusted) - in Science and Industry [original thread]
Edited by: Taris Gedar on 05/01/2008 11:11:04 The 1/1 means the production ..the moon harvester produces the minerals and so you have that number there and the silos don't have any. It is a bit confusing the first time, but basically just look...
- by Taris Gedar - at 2008.01.05 11:09:00
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44. WTB Snowball MMV - in Want Ads & Trades [original thread]
Originally by: Stella Neferiti Please contact ingame. just in case you don't know: Snowballs aren't working anymore ..they "melted"
- by Taris Gedar - at 2008.01.04 13:32:00
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45. Help on Dethestar set up - in Science and Industry [original thread]
Edited by: Taris Gedar on 26/12/2007 16:40:18 Originally by: Moridin only thing i know about a death star is how hard it is taking down with dreads. 5 hardeners is the norm. 9 hardeners will make dread pilots cry Especially with a...
- by Taris Gedar - at 2007.12.26 16:39:00
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46. CONCORD popped my POS labs :/ - in Science and Industry [original thread]
Originally by: Chainsaw Plankton 99.9% resist while tower is online, so yea 1000 hp sounds about right, and is great when trying to clean up after taking down a pos. Although its pretty dirty when the tower goes off line Which is kin...
- by Taris Gedar - at 2007.12.26 16:31:00
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47. Jump Bridge Fuel Amounts? - in Science and Industry [original thread]
Originally by: xena zena I thought the formula was: mass/500,000 Probably works for quite some occasions, but doesn't take the distance and the 500 units of ozone into account. There is a difference, when you take a freighter through a ...
- by Taris Gedar - at 2007.12.26 16:16:00
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48. Jump Bridge Fuel Amounts? - in Science and Industry [original thread]
Edited by: Taris Gedar on 26/12/2007 13:28:30 The formular is ((Shipmass / 1,000,000,000) * 500 * 5). It tells you how much liquid ozone you need to perform the jump (a pod doesn't need any ), but you should round it up to the next full numbe...
- by Taris Gedar - at 2007.12.26 13:27:00
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49. Game Suggestion XI: An NPC Courier Service - in Player Features and Ideas Discussion [original thread]
Edited by: Taris Gedar on 19/12/2007 09:48:07 Having a real npc-convoy going from one location to another is probably a big job to do on the developer side. I like it, but as a "light" and first version i suggest just a timer. You set up a ...
- by Taris Gedar - at 2007.12.19 09:47:00
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50. Jump bridges no longer work out of corp - in Science and Industry [original thread]
Originally by: Roemy Schneider i soooo hope titan bridges are affected aswell *free bump* They are not ;) JBs are still bugged
- by Taris Gedar - at 2007.12.16 07:57:00
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51. Reload Drones from Anchored Cans? - in Player Features and Ideas Discussion [original thread]
I was referring to the post of Reggie Stoneloader and i am sorry to tell you that this is a "Features and Ideas Discussion" forum which means discuss different ways of the same goal as well...won't write in here another reply so don't worry about ...
- by Taris Gedar - at 2007.12.01 09:43:00
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52. cyno jammers - Prevent outgoing jumps? - in Science and Industry [original thread]
Originally by: Gal'tashec Question is: Will they prevent black ops cynos? "Cynosural Jamming Array" means a "No Cynosural Fields here, pal" to me :)
- by Taris Gedar - at 2007.11.30 06:19:00
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53. Ship Passwords in POS Maintenance Array - in Player Features and Ideas Discussion [original thread]
Originally by: Pratiken This has probably been mentioned before but anyway: Make it allowable for a players in a corporation/alliance to set passwords on their ships so other corp/alliance members cannot steal them/remove them from the arr...
- by Taris Gedar - at 2007.11.30 06:12:00
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54. Reload Drones from Anchored Cans? - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I'd rather see a new kind of tiny structure that burns a bit of fuel and provides services. Refitting, drone reloading, hull/armor/shield/cap recharge, etc. Load it up with strontium or something, anchor i...
- by Taris Gedar - at 2007.11.30 06:10:00
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55. POS Fueling Opperations and Const. Sov. - in Player Features and Ideas Discussion [original thread]
Edited by: Taris Gedar on 30/11/2007 06:02:57 Nice idea, but it should work for all corps in the alliance.. i.e. Corp1 owns the Outpost and Corp2 and Corp3 have POSs in the system as well. Now the stn manager of Corp1 declares Hangar 7 as fue...
- by Taris Gedar - at 2007.11.30 06:02:00
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56. Mailing lists and chat channels - in Test Server Feedback [original thread]
Don't tell me i am the only one ..can't believe that ;)
- by Taris Gedar - at 2007.10.26 17:28:00
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57. [WTB] Minerals in Lonetrek/Citadel region - in Want Ads & Trades [original thread]
still looking peeps :)
- by Taris Gedar - at 2007.10.26 06:58:00
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58. Mailing lists and chat channels - in Test Server Feedback [original thread]
Since i had no luck with the help channel and a petition in the past, i try it in here :) I am not able to unsubscripe from any mailing list, because when i log back into my account the lists are on my subscription again - unasked. Secondly the...
- by Taris Gedar - at 2007.10.25 19:20:00
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59. Inventing jump freighters - in Test Server Feedback [original thread]
Originally by: Vladimir Tinakin Given that the proposed cargo size is around 200k base (so around 300k with skills), and a rorqual can carry 3 iteron Vs...well, rorqual wins as far as a jump capable freighter goes: 150K m/3 (fully expanded...
- by Taris Gedar - at 2007.10.23 13:04:00
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60. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
Edited by: Taris Gedar on 23/10/2007 05:11:18 /signed ..try to get the bugs out of the game and pls stop to nerf every single aspect of this game one by one. When a carrier or mothership pilot likes to assign drones of 100Mil per batch, t...
- by Taris Gedar - at 2007.10.23 05:10:00
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